

Of course, the AI has shots that bounce off walls, curve, and much more, compared to your usual straight shot. My strategy often boiled down to immediately running to hide behind the corner scenery, waiting for the enemies to eventually make their way towards me so I could (hopefully) pick them off. Instead, you have to hit restart, wait for the opening countdown, pause the game, and then finally select quit. You’re not even given the option to quit when you fail a level. The challenge here isn’t of the “one more try” sort. If you were wondering where Hawkeye was in Avengers Infinity War, it wasn’t house arrest, he was driving these tanks! On one level, I consistently died in the first second. The second you’re visible they pick you off with uncanny accuracy and increased speed. They never attack each other, only you, which adds to the repetitive nature. At times, I sat the controller down simply to watch my opposition drive in small circles rather than seek me out. Just because they’re difficult, it doesn’t mean that the AI-controlled tanks are programmed well. I think it would frustrate most kids (evidently 10+ due to “Mild Blood” that I never did see). It’s not what most would expect, both from the name and playroom aesthetic. I can finish a level in 8 seconds and still only earn a bronze rating! Perhaps in an attempt to compensate for the brevity, the AI is unusually difficult.

Unfortunately, it falls short of its predecessor.Īttack of the Toy Tanks offers 60 short, single-screen levels, 25% less than its predecessor. The developer says that Attack of the Toy Tanks is not a sequel to that Wii U game, but it’s so hard not to see similarities between these titles that to call this anything less than a spiritual successor would feel misleading. In January of 2015, we reviewed an enjoyable budget eShop game called Toon Tanks.
